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VINTAGE - RETRO GAME

DONDOLANTE CON UBRIACO ANNESSO , AL MIGLIOR OFFERENTE! 

Giochi vintage - retro

GAUNTLET LEGENDS Four Player 4 giocatori , ottenuto da mobile Nba modificato con scheda e grafiche originali, perfettamente funzionante con cinescopio in ottimo stato.

700 Euro ( COD MM ) 

 

cabinato arcade del 2004 Johnny nero Action Hero in buono stato 390 euro (cod PS)

Pistola Carnival King . Kit scheda NUOVO installato su mobile anni 90 con splendido monitor originale come da foto .Luci al led nella testata.

690 euro (cod MMM)

Fighting Mania ken Shiro in buono stato funzionante 1200 euro ( COD GP )

Vintage Arcade cabinet cabinato Classic originale anni 80 con monitor lcd e scheda Multigioco compresa . 690 euro cod (mm) 

Arcade vintage Classic cabinato come da foto originale anni 80 con monitor originale e scheda multigioco - 550 Euro (cod mm)

Space invaders come da foto , spento funzionante nel 1990 poi rimasto in garage fino ad oggi , venduto come non funzionante quindi come mobile di arredo , vedere dettagli nelle foto allegate. 400 euro (cod gb)

SLOT VINTAGE da arredamento a rulli 300 euro (cod PSA)

Indiana Jones slot vintage a rulli venduta come mobile di arredo , perfetto design per tavernetta o pub . prezzo su richiesta.

Lista Cassette MVS NEO GEO disponibili usati - prezzi su richiesta :

 

NEO GEO

 

1) Spin master snk                      2) windjammers data east               3) neo turf masters snc                4) aero fighters 2 snk

5) neo drift out snk                    6) the king of fighters 95 snk

7) the king of fighters 98 snk

8) breakers visgo vi8go                 9) pop'nbouce video sistem           10) neo mr. Do! Visgo vi8go             11) the king of fighters 2001 co lith

12) voltage fighter gowcaizer snk

13)shock troopers 2nd squad snk      14)amakusa's revenge samurai shodown IV snk

15)ninja master's snk

16)baseball stars professional snk

17)blues journey alpha

18)samurai shodown 2 snk

19)twinkle star sprites snk

20)puzzle boble ( jap) face

21)double dragon snk                  22)captain tomaday snk

23)bust-a-move agin snk                24)waku waku 7 snk                   25)shock troopers snk                   26)top hunter snk 

27)realbout fatal fury  snk 

28)blazing star snk

29)kabuki klash snk                     30)zed blade snk 

31)metal slug x   snk                 35)metal slug      snk                 36)puzzle bobble  taito                37)the next glory super sidekicks 3  snk   

38)super sidekicks 2  snk              39)super sidekicks:the ultimate 11 snk 40)neogeo cup 86 snk

41)tecno world soccer 96 snk            42)football frenzy snk

43)goal!goal!goal!    Snk              44)puzzle de pon!  Snk                 45)bomber man (jap) 1997 hudson    

46)prehistoric isle 2 snk

47)galaxy fight        1995 sunsoft

48)pleasure goal snk 

49)fatal fury snk 

50)magical drop 2     snk 

51)ghost pilots   snk 1990

52)savage reign snk 

53)ihrash ready    alpha rally    

Cassetta NEO GEO MVS perfettamente funzionante waku waku 7 - prezzo su richiesta 

Cassetta NEO GEO MVS perfettamente funzionante SUPER SIDEKICKS 2  - prezzo su richiesta 

ATARI 2600 Darth Vader Model

 

Conservato in ottimo stato , molto raro , prezzo su richiesta. 

 

  • CPU: 1.19 MHz MOS Technology 6507
  • Audio + Video processor: Television Interface Adapter (TIA)
    • Playfield resolution: 40 x 192 pixels (NTSC). Uses a 20-pixel register that is mirrored or copied, left side to right side, to achieve the width of 40 pixels.
    • Player sprites: 8 x 192 pixels (NTSC). Player, ball, and missile sprites use pixels that are 1/4 the width of playfield pixels (unless stretched).
    • Ball and missile sprites: 1 x 192 pixels (NTSC).
    • Maximum resolution: 160 x 192 pixels (NTSC). Max resolution is only somewhat achievable with programming tricks that combine sprite pixels with playfield pixels.
    • 128 colors (NTSC). 128 possible on screen. Max of 4 per line: background, playfield, player0 sprite, and player1 sprite. Palette switching between lines is common. Palette switching mid line is possible but not common due to resource limitations.
    • 2 channels of 1-bit monaural sound with 4-bit volume control.
  • RAM (within a MOS Technology RIOT chip): 128 bytes (additional RAM may be included in the game cartridges)
  • ROM (game cartridges): 4 kB maximum capacity (64 kB with bank switching)
  • Input (controlled by MOS RIOT):
    • Two screwless DE-9[1] controller ports, for single-button joystickspaddles, "trakballs", "driving controllers", 12-key "keyboard controllers" (0–9, #, and *), and third party controllers with additional functions
    • Six switches (original version): Power on/off, TV signal (B/W or Color), Difficulty for each player (called A and B), Select, and Reset. Except for the power switch, games could (and did) assign other meanings to the switches. On later models, the difficulty switches were miniaturized and moved to the back of the unit.
  • Output: B/W or Color TV picture and sound signal through RCA connector (NTSC, PAL, or SECAM, depending on region; game cartridges are exchangeable between NTSC and PAL/SECAM machines, but this will result in wrong or missing colors and often a rolling picture.)